Merge pull request #468 from josephcsible/orb-treasure-gap

Add a setting for a gap between orbs and treasures
This commit is contained in:
Zeno Rogue
2025-10-09 08:13:18 +02:00
committed by GitHub
2 changed files with 8 additions and 1 deletions
+6
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@@ -1232,6 +1232,11 @@ EX void initConfig() {
{"icons", ""},
}, "orb display mode", 'o');
param_b(orb_treasure_gap, "orb_treasure_gap", false)
->editable("gap between orbs and treasures", 'G')
-> help("If set, a gap row will be left between orbs and treasures in the HUD")
-> set_reaction([] { vid.killreduction = 0; });
param_b(less_in_landscape, "less_in_landscape", false)
->editable("less items/kills in landscape", 'L')
-> help("If set, only the important items and kills will be shown")
@@ -2572,6 +2577,7 @@ EX void configureInterface() {
if(hr_hud_enabled) {
add_edit(glyphsortorder);
add_edit(vid.graphglyph);
add_edit(orb_treasure_gap);
add_edit(less_in_landscape);
add_edit(less_in_portrait);
add_edit(display_yasc_codes);