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11.2g
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@ -3572,3 +3572,12 @@ Geometries:
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Other:
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Other:
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- fixed empty config files incorrectly loaded
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- fixed empty config files incorrectly loaded
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2019-10-27 02:48 Version 11.2g:
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- fixed worm/tentacle movement
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- prevented Gadflies, Hunting Dogs, Vine Beasts, and messenger Gulls from appearing after using Orb of Safety
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- Thumpers now attract monsters with special movement rules
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- fixed boat graphics
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- ray: configurable reflective walls; fixed Euclidean bitruncated honeycomb
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- fixed the crashes on generation of 3D elliptic spaces and 3D Crystal
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- fixed confusion when moving through 3D elliptic spaces
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2
game.cpp
2
game.cpp
@ -3092,8 +3092,8 @@ EX void computePathdist(eMonster param) {
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int limit = gamerange();
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int limit = gamerange();
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for(int qb=0; qb < isize(pathq); qb++) {
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for(int qb=0; qb < isize(pathq); qb++) {
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int fd = reachedfrom[qb] + 3;
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cell *c = pathq[qb];
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cell *c = pathq[qb];
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int fd = reachedfrom[qb] + c->type/2;
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if(c->monst && !isBug(c) && !(isFriendly(c) && !c->stuntime)) {
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if(c->monst && !isBug(c) && !(isFriendly(c) && !c->stuntime)) {
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pathqm.push_back(c);
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pathqm.push_back(c);
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continue; // no paths going through monsters
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continue; // no paths going through monsters
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