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rogueviz:: improved line quality
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@ -459,21 +459,22 @@ void storevertex(vector<glvertex>& tab, const hyperpoint& h) {
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tab.push_back(glhr::pointtogl(h));
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}
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double linequality = .1;
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double min_line_step = .1;
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double min_line_splits = 0;
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void storelineto(vector<glvertex>& tab, const hyperpoint& h1, const hyperpoint& h2) {
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if(intval(h1, h2) < linequality)
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void storelineto(vector<glvertex>& tab, const hyperpoint& h1, const hyperpoint& h2, int s) {
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if(intval(h1, h2) < min_line_step && s >= min_line_splits)
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storevertex(tab, h2);
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else {
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hyperpoint h3 = mid(h1, h2);
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storelineto(tab, h1, h3);
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storelineto(tab, h3, h2);
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storelineto(tab, h1, h3, s+1);
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storelineto(tab, h3, h2, s+1);
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}
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}
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void storeline(vector<glvertex>& tab, const hyperpoint& h1, const hyperpoint& h2) {
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storevertex(tab, h1);
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storelineto(tab, h1, h2);
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storelineto(tab, h1, h2, 0);
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}
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color_t darken_a(color_t c) {
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@ -1029,7 +1030,7 @@ int readArgs() {
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patterns::whichShape = '8';
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}
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else if(argis("-lq")) {
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shift_arg_formula(linequality);
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shift_arg_formula(min_line_step);
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}
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else if(argis("-nolegend")) {
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legend.clear();
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