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3d:: corner_bonus
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@ -27,6 +27,8 @@ ld hexshift;
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ld sword_size = 0;
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ld corner_bonus = 0;
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ld asteroid_size[8];
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// the results are:
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@ -1670,7 +1670,7 @@ bool do_draw(cell *c, const transmatrix& T) {
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}
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else {
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ld dist = hdist0(tC0(T));
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if(dist > sightranges[geometry]) return false;
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if(dist > sightranges[geometry] + corner_bonus) return false;
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if(dist <= extra_generation_distance) setdist(c, 7, c);
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}
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return true;
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@ -2616,6 +2616,10 @@ void create_wall3d() {
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last->flags |= POLY_TRIANGLES;
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}
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}
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corner_bonus = 0;
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for(hpcshape sh: shWall3D) for(int i=sh.s; i<sh.e; i++)
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corner_bonus = max(corner_bonus, hdist0(hpc[i]));
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}
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#endif
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