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For many orb icons, put them on the disk as shadowing, instead of replacing the disk.
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@@ -1428,8 +1428,8 @@ void geometry_information::prepare_shapes() {
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bshape(shBullRearHoof, PPR::MONSTER_FOOT, scalefactor, 317);
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bshape(shBullFrontHoof, PPR::MONSTER_FOOT, scalefactor, 318);
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bshape(shBullHead, PPR::MONSTER_HEAD, scalefactor, 319);
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bshape(shSmallBullHead, PPR::MONSTER_HEAD, scalefactor/1.5, 411);
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bshape(shSmallBullHorn, PPR::MONSTER_HEAD, scalefactor/1.5, 412);
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bshape(shSmallBullHead, PPR::MONSTER_HEAD, scalefactor/1.7, 411);
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bshape(shSmallBullHorn, PPR::MONSTER_HEAD, scalefactor/1.7, 412);
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bshape(shTinyBullHead, PPR::MONSTER_HEAD, scalefactor/2.5, 319);
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bshape(shTinyBullHorn, PPR::MONSTER_HEAD, scalefactor/2.5, 316);
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bshape(shTinyBullBody, PPR::MONSTER_BODY, scalefactor/2.5, 315);
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