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more explanation to menu format
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parent
ba44e111ca
commit
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14
config.cpp
14
config.cpp
@ -1164,8 +1164,18 @@ EX void initConfig() {
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param_i(min_cells_drawn, "min_cells_drawn");
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param_i(min_cells_drawn, "min_cells_drawn");
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param_str(menu_format, "menu_format", "")
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param_str(menu_format, "menu_format", "")
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->editable("menu format", "programmable menu key", 'T')
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->set_standard_editor()
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->set_standard_editor();
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->editable("menu line format",
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"Displays an arbitrary text instead of menu. "
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"You can use e.g. $(turncount) or $(gametime,2) "
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"to display the values of parameters and statistics.",
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'T')
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->set_extra([] {
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dialog::addSelItem(XLAT("default"), "", SDLK_F1);
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dialog::add_action([] { menu_format = ""; popScreen(); });
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dialog::addSelItem(XLAT("show turn count"), "", SDLK_F2);
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dialog::add_action([] { menu_format = "t:$(turncount)"; popScreen(); });
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});
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param_i(menu_darkening, "menu_darkening", 2)
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param_i(menu_darkening, "menu_darkening", 2)
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-> editable(0, 8, 1, "menu map darkening", "A larger number means darker game map in the background. Set to 8 to disable the background.", 'd')
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-> editable(0, 8, 1, "menu map darkening", "A larger number means darker game map in the background. Set to 8 to disable the background.", 'd')
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-> set_sets([] { dialog::bound_low(0); dialog::bound_up(8); dialog::get_di().dialogflags |= sm::DARKEN; });
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-> set_sets([] { dialog::bound_low(0); dialog::bound_up(8); dialog::get_di().dialogflags |= sm::DARKEN; });
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