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ads-game:: ds-texture
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@@ -103,4 +103,10 @@ int draw_per_frame = 1000;
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ld ds_split_speed = 0.1;
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int XSCALE = 64;
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int YSCALE = 64;
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int talpha = 32;
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void init_textures();
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void pick_textures();
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void draw_textures();
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}}
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