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a HUD for square screens; graphical images in HUD
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2
hyper.h
2
hyper.h
@@ -293,6 +293,7 @@ struct videopar {
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bool full;
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bool goteyes; // for rendering
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bool goteyes2; // for choosing colors
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int graphglyph; // graphical glyphs
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bool darkhepta;
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int shifttarget;
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@@ -1192,3 +1193,4 @@ void switchFullscreen();
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string turnstring(int i);
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int celldistance(cell *c1, cell *c2);
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bool behindsphere(const transmatrix& V);
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extern hyperpoint pirateCoords;
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