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	canvas_invisible option
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		| @@ -109,8 +109,10 @@ int arg::readCommon() { | ||||
|     PHASE(2); | ||||
|     firstland = specialland = laCanvas; | ||||
|     shift(); | ||||
|     if(args().size() == 1) patterns::whichCanvas = args()[0]; | ||||
|     if(args() == "i") canvas_invisible = !canvas_invisible; | ||||
|     else if(args().size() == 1) patterns::whichCanvas = args()[0]; | ||||
|     else patterns::canvasback = arghex(); | ||||
|     if(curphase == 3) restartGame(); | ||||
|     } | ||||
|   else if(argis("-noplayer"))  | ||||
|     mapeditor::drawplayer = !mapeditor::drawplayer; | ||||
|   | ||||
							
								
								
									
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							| @@ -3264,3 +3264,4 @@ ld master_to_c7_angle(); | ||||
|  | ||||
| extern int mutantphase; | ||||
| void resize_screen_to(int x, int y); | ||||
| extern bool canvas_invisible; | ||||
|   | ||||
| @@ -2343,6 +2343,8 @@ void setdist(cell *c, int d, cell *from) { | ||||
|    | ||||
|   if(d == BARLEV && c->land == laCanvas)  { | ||||
|     c->landparam = patterns::generateCanvas(c); | ||||
|     if(canvas_invisible) | ||||
|       c->wall = waInvisibleFloor; | ||||
|     } | ||||
|  | ||||
|   if(d >= BARLEV-1 && c->land == laPrairie) | ||||
|   | ||||
| @@ -1283,6 +1283,9 @@ namespace patterns { | ||||
|       dialog::addSelItem(XLAT("field pattern S"), "field", 'S'); | ||||
|       } | ||||
|  | ||||
|     dialog::addBreak(100); | ||||
|     dialog::addBoolItem(XLATN(winf[waInvisibleFloor].name), canvas_invisible, 'i'); | ||||
|  | ||||
|     dialog::display(); | ||||
|      | ||||
|     keyhandler = [] (int sym, int uni) { | ||||
| @@ -1301,6 +1304,12 @@ namespace patterns { | ||||
|           restartGame(0, false, true); | ||||
|           }; | ||||
|         } | ||||
|       else if(uni == 'i') { | ||||
|         canvas_invisible = !canvas_invisible; | ||||
|         firstland = specialland = laCanvas;  | ||||
|         randomPatternsMode = false; | ||||
|         restartGame(0, false, true); | ||||
|         } | ||||
|       else if((uni >= 'a' && uni <= 'z') || (uni >= 'A' && uni <= 'Z')) { | ||||
|         whichCanvas = uni; | ||||
|         subcanvas = rand(); | ||||
|   | ||||
| @@ -6,6 +6,7 @@ | ||||
|  | ||||
| bool cblind; | ||||
| bool autocheat; | ||||
| bool canvas_invisible; | ||||
|  | ||||
| int truelotus; | ||||
| int gamecount; | ||||
|   | ||||
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