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canvas_invisible option
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@@ -109,8 +109,10 @@ int arg::readCommon() {
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PHASE(2);
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firstland = specialland = laCanvas;
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shift();
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if(args().size() == 1) patterns::whichCanvas = args()[0];
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if(args() == "i") canvas_invisible = !canvas_invisible;
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else if(args().size() == 1) patterns::whichCanvas = args()[0];
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else patterns::canvasback = arghex();
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if(curphase == 3) restartGame();
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}
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else if(argis("-noplayer"))
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mapeditor::drawplayer = !mapeditor::drawplayer;
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