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	Orb of Freedom now considers active arrow traps as impassable
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							| @@ -260,6 +260,7 @@ void checkFreedom(cell *cf) { | |||||||
|       // todo leader |       // todo leader | ||||||
|       if(!passable(c2, c, P_ISPLAYER | P_MIRROR | P_LEADER)) continue; |       if(!passable(c2, c, P_ISPLAYER | P_MIRROR | P_LEADER)) continue; | ||||||
|       if(eq(c2->aitmp, sval)) continue; |       if(eq(c2->aitmp, sval)) continue; | ||||||
|  |       if(c2->wall == waArrowTrap && c2->wparam == 2) continue; | ||||||
|       bool monsterhere = false; |       bool monsterhere = false; | ||||||
|       for(int j=0; j<c2->type; j++) { |       for(int j=0; j<c2->type; j++) { | ||||||
|         cell *c3 = c2->mov[j]; |         cell *c3 = c2->mov[j]; | ||||||
|   | |||||||
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