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3d:: fog in non-native models
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@ -275,7 +275,7 @@ void display_data::set_projection(int ed, bool apply_models) {
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current_display->scrdist_text = cd->ysize;
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current_display->scrdist_text = cd->ysize;
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}
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}
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else if(DIM == 3) {
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else if(DIM == 3) {
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glhr::projection_multiply(glhr::ortho(cd->xsize/current_display->radius/2, -cd->ysize/current_display->radius/2, 10));
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glhr::projection_multiply(glhr::ortho(cd->xsize/current_display->radius/2, -cd->ysize/current_display->radius/2, 1));
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current_display->scrdist_text = 0;
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current_display->scrdist_text = 0;
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}
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}
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else {
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else {
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@ -587,6 +587,7 @@ void init() {
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sh3 || sr3 || ball,"t[3] = 1.0;",
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sh3 || sr3 || ball,"t[3] = 1.0;",
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band || hp || s3 || ball,"gl_Position = uP * t;",
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band || hp || s3 || ball,"gl_Position = uP * t;",
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dim3 && !s3, "vColor.xyz = vColor.xyz * (1.0 - gl_Position.z / 2.0);",
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1, "}"),
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1, "}"),
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stringbuilder(
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stringbuilder(
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