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3d:: fog in non-native models

This commit is contained in:
Zeno Rogue 2019-03-20 21:16:46 +01:00
parent b62155b551
commit ad4ecbde0e
2 changed files with 2 additions and 1 deletions

View File

@ -275,7 +275,7 @@ void display_data::set_projection(int ed, bool apply_models) {
current_display->scrdist_text = cd->ysize; current_display->scrdist_text = cd->ysize;
} }
else if(DIM == 3) { else if(DIM == 3) {
glhr::projection_multiply(glhr::ortho(cd->xsize/current_display->radius/2, -cd->ysize/current_display->radius/2, 10)); glhr::projection_multiply(glhr::ortho(cd->xsize/current_display->radius/2, -cd->ysize/current_display->radius/2, 1));
current_display->scrdist_text = 0; current_display->scrdist_text = 0;
} }
else { else {

View File

@ -587,6 +587,7 @@ void init() {
sh3 || sr3 || ball,"t[3] = 1.0;", sh3 || sr3 || ball,"t[3] = 1.0;",
band || hp || s3 || ball,"gl_Position = uP * t;", band || hp || s3 || ball,"gl_Position = uP * t;",
dim3 && !s3, "vColor.xyz = vColor.xyz * (1.0 - gl_Position.z / 2.0);",
1, "}"), 1, "}"),
stringbuilder( stringbuilder(