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fixed a crash in Yendorian Forest

This commit is contained in:
Zeno Rogue 2018-08-22 13:41:01 +02:00
parent 55bc7506df
commit ad27493dee

View File

@ -538,9 +538,10 @@ void buildEquidistant(cell *c) {
}
if(c->land == laEndorian) {
int ct = c->type;
if(c->landparam == 1 && ctof(c)) {
for(int i=0; i<S7; i++) {
int i1 = (i+1) % S7;
for(int i=0; i<ct; i++) {
int i1 = (i+1) % c->type;
if(c->move(i) && c->move(i)->land != laEndorian && c->move(i)->land != laNone)
if(c->move(i1) && c->move(i1)->land != laEndorian && c->move(i1)->land != laNone) {
c->landflags = 2;
@ -549,11 +550,12 @@ void buildEquidistant(cell *c) {
}
}
else if(c->landparam == 1 && !ctof(c)) {
for(int i=0; i<S6; i++) {
int i1 = (i+1) % S6;
int i2 = (i+2) % S6;
int i4 = (i+4) % S6;
int i5 = (i+5) % S6;
int ct = c->type;
for(int i=0; i<ct; i++) {
int i1 = (i+1) % ct;
int i2 = (i+2) % ct;
int i4 = (i+4) % ct;
int i5 = (i+5) % ct;
if(c->move(i) && c->move(i)->land == laBarrier && c->move(i)->type == 7)
if(c->move(i1) && c->move(i1)->land != laBarrier)
if(c->move(i2) && c->move(i2)->land != laBarrier)