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Dice Reserve works in shmup

This commit is contained in:
Zeno Rogue
2021-05-30 13:38:20 +02:00
parent 22c4cfc4ad
commit ad0a362681
2 changed files with 3 additions and 2 deletions

View File

@@ -546,7 +546,7 @@ EX void moverefresh(bool turn IS(true)) {
}
if(c->stuntime && !isMutantIvy(c)) {
c->stuntime--;
if(turn) c->stuntime--;
int breathrange = sphere ? 2 : 3;
if(c->stuntime == 0 && c->monst == moDragonHead) {
// if moDragonHead is renamed to "Dragon Head", we might need to change this