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Dice Reserve works in shmup
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@@ -546,7 +546,7 @@ EX void moverefresh(bool turn IS(true)) {
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}
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if(c->stuntime && !isMutantIvy(c)) {
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c->stuntime--;
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if(turn) c->stuntime--;
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int breathrange = sphere ? 2 : 3;
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if(c->stuntime == 0 && c->monst == moDragonHead) {
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// if moDragonHead is renamed to "Dragon Head", we might need to change this
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