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further cleanup

This commit is contained in:
Zeno Rogue
2019-08-10 02:16:48 +02:00
parent 609d1b91d3
commit ad03115097
13 changed files with 210 additions and 281 deletions

View File

@@ -112,7 +112,7 @@ EX int explore[10], exploreland[10][landtypes], landcount[landtypes];
EX map<modecode_t, array<int, ittypes> > hiitems;
bool orbused[ittypes], lastorbused[ittypes];
EX bool playermoved = true; // center on the PC?
bool flipplayer = true; // flip the player image after move, do not flip after attack
EX bool flipplayer = true; // flip the player image after move, do not flip after attack
EX int cheater = 0; // did the player cheat?
int anthraxBonus = 0; // for using Safety in tactical Camelot
@@ -415,7 +415,10 @@ EX int killtypes() {
return res;
}
eGravity gravity_state, last_gravity_state;
#if HDR
enum eGravity { gsNormal, gsLevitation, gsAnti };
#endif
EX eGravity gravity_state, last_gravity_state;
bool bird_disruption(cell *c) {
return c->cpdist <= 5 && items[itOrbGravity];
@@ -8602,6 +8605,10 @@ EX bool movepcto(int d, int subdir IS(1), bool checkonly IS(false)) {
return true;
}
#if HDR
inline bool movepcto(const movedir& md) { return movepcto(md.d, md.subdir); }
#endif
/* bool isPsiTarget(cell *dst) {
return
dst->cpdist > 1 &&