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more work on new geometries
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@@ -103,7 +103,7 @@ void initgame() {
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if(isGravityLand(firstland) && !tactic::on) firstland = laCrossroads;
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cwt.c = currentmap->gamestart(); cwt.spin = 0; cwt.mirrored = false;
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cwt.c->land = (euclid || sphere || AT8) ? specialland : firstland;
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cwt.c->land = (euclid || sphere || AT4568) ? specialland : firstland;
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chaosAchieved = false;
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