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changes: fixed item disappearing with Orb of Winter
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@@ -987,6 +987,7 @@ bool pcmove::perform_actual_move() {
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if(items[itOrbWinter])
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forCellEx(c3, c2) if(c3->wall == waIcewall && c3->item) {
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changes.ccell(c3);
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markOrb(itOrbWinter);
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if(collectItem(c3)) return true;
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}
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