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moved bool currently_scrolling so that Android does not complain
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@@ -751,6 +751,8 @@ EX void mainloopiter() { printf("(compiled without SDL -- no action)\n"); quitma
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/* visualization only -- the HyperRogue movement keys should move the camera */
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EX bool game_keys_scroll;
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EX bool currently_scrolling;
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#if CAP_SDL
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// Warning: a very long function! todo: refactor
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@@ -786,8 +788,6 @@ EX purehookset hooks_control;
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EX bool stillscreen;
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EX bool currently_scrolling;
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EX void mainloopiter() {
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GLWRAP;
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DEBB(DF_GRAPH, ("main loop\n"));
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