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reduced the treasure reqs for Frog Pond
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@ -1612,7 +1612,7 @@ MONSTER('F', 0x8080FF, "Blue Frog", moVaulter, ZERO, RESERVED, moVaulter,
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NATIVE(among(m, moFrog, moPhaser, moVaulter) ? 2 : 0)
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#define LST {itDodeca, itZebra, itSwitch}
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REQ(ITEMS_TOTAL(LST, variant_unlock_value()))
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REQ(ITEMS_TOTAL(LST, variant_unlock_value()*4/5))
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#undef LST
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LAND( 0xC0C0FF, "Eclectic City", laEclectic, LF_ICY | LF_ELECTRIC, itEclectic, RESERVED, NODESCYET)
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