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bandshifting for Archimedean and binary tilings (sometimes crashes Archimedean)
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6c8661b484
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@ -577,12 +577,12 @@ void create_adjacent(heptagon *h, int d) {
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}
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set<heptagon*> visited;
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queue<pair<heptagon*, transmatrix>> drawqueue;
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queue<tuple<heptagon*, transmatrix, ld>> drawqueue;
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void enqueue(heptagon *h, const transmatrix& T) {
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if(visited.count(h)) { return; }
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visited.insert(h);
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drawqueue.emplace(h, T);
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drawqueue.emplace(h, T, band_shift);
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}
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pair<ld, ld>& archimedean_tiling::get_triangle(heptagon *h, int cid) {
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@ -620,8 +620,9 @@ void draw() {
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while(!drawqueue.empty()) {
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auto p = drawqueue.front();
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drawqueue.pop();
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heptagon *h = p.first;
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transmatrix V = p.second;
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heptagon *h = get<0>(p);
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transmatrix V = get<1>(p);
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dynamicval<ld> b(band_shift, get<2>(p));
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int id = id_of(h);
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int S = isize(current.triangles[id]);
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@ -636,7 +637,9 @@ void draw() {
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if(DUAL && (i&1)) continue;
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h->cmove(i);
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if(PURE && id >= 2*current.N && h->move(i) && id_of(h->move(i)) >= 2*current.N) continue;
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enqueue(h->move(i), V * adjcell_matrix(h, i));
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transmatrix V1 = V * adjcell_matrix(h, i);
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bandfixer bf(V1);
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enqueue(h->move(i), V1);
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}
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idx++;
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}
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@ -154,29 +154,32 @@ namespace binary {
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void draw_rec(cell *c, int dirs, const transmatrix& V, int reclev) {
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transmatrix V1 = V;
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bandfixer bf(V1);
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if(vid.use_smart_range == 0 && !dodrawcell(c)) return;
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if(vid.use_smart_range && reclev >= 2 && !in_smart_range(V)) return;
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if(vid.use_smart_range && reclev >= 2 && !in_smart_range(V1)) return;
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if(vid.use_smart_range == 2) setdist(c, 7, c);
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drawcell(c, V, 0, false);
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drawcell(c, V1, 0, false);
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// 1: up
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if(dirs & 1)
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draw_rec(createMov(c, bd_up), 7, V * xpush(-log(2)), reclev+1);
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draw_rec(createMov(c, bd_up), 7, V1 * xpush(-log(2)), reclev+1);
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// right
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if(dirs & 2)
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draw_rec(createMov(c, bd_right), 2, V * parabolic(1), reclev+1);
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draw_rec(createMov(c, bd_right), 2, V1 * parabolic(1), reclev+1);
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// left
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if(dirs & 4)
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draw_rec(createMov(c, bd_left), 4, V * parabolic(-1), reclev+1);
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draw_rec(createMov(c, bd_left), 4, V1 * parabolic(-1), reclev+1);
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// down
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if((dirs & 8) && c->type == 6)
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draw_rec(createMov(c, bd_down), dirs & 62, V * xpush(log(2)), reclev+1);
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draw_rec(createMov(c, bd_down), dirs & 62, V1 * xpush(log(2)), reclev+1);
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// down_left
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if((dirs & 16) && c->type == 7)
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draw_rec(createMov(c, bd_down_left), dirs & 28, V * parabolic(-1) * xpush(log(2)), reclev+1);
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draw_rec(createMov(c, bd_down_left), dirs & 28, V1 * parabolic(-1) * xpush(log(2)), reclev+1);
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// down_right
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if((dirs & 32) && c->type == 7)
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draw_rec(createMov(c, bd_down_right), dirs & 42, V * parabolic(1) * xpush(log(2)), reclev+1);
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draw_rec(createMov(c, bd_down_right), dirs & 42, V1 * parabolic(1) * xpush(log(2)), reclev+1);
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}
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void draw() {
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