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making Terracotta harder at high levels
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@ -815,6 +815,10 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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if(pseudohept(c) && hrand(100) < 40 && c->wall == waNone) {
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c->wall = waTerraWarrior;
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c->landparam = randterra ? 0 : 3 + hrand(3);
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if(hrand(100) > items[itTerra]-10)
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c->landparam--;
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if(hrand(100) > items[itTerra]-10)
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c->landparam--;
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}
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}
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ONEMPTY {
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