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	making Terracotta harder at high levels
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		| @@ -815,6 +815,10 @@ void giantLandSwitch(cell *c, int d, cell *from) { | |||||||
|         if(pseudohept(c) && hrand(100) < 40 && c->wall == waNone) { |         if(pseudohept(c) && hrand(100) < 40 && c->wall == waNone) { | ||||||
|           c->wall = waTerraWarrior; |           c->wall = waTerraWarrior; | ||||||
|           c->landparam = randterra ? 0 : 3 + hrand(3); |           c->landparam = randterra ? 0 : 3 + hrand(3); | ||||||
|  |           if(hrand(100) > items[itTerra]-10) | ||||||
|  |             c->landparam--; | ||||||
|  |           if(hrand(100) > items[itTerra]-10) | ||||||
|  |             c->landparam--; | ||||||
|           } |           } | ||||||
|         } |         } | ||||||
|       ONEMPTY { |       ONEMPTY { | ||||||
|   | |||||||
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