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bringris:: better timing in expert mode
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@ -674,7 +674,8 @@ bool shape_conflict(cellwalker cw) {
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}
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ld current_move_time_limit() {
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return 50000 * pow(.9, completed) + 10000. / (1 + completed);
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// return 50000 * pow(.9, completed) + 10000. / (1 + completed);
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return 3500 * pow(.995, completed * isize(level));
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}
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int turn_animation = 500;
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@ -849,13 +850,17 @@ void drop() {
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at = fall;
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draw_shape();
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}
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move_at = ticks + current_move_time_limit();
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if(solnil) {
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pView = pView * currentmap->adj(cwt.at, down_dir());
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when_t = ticks + turn_animation;
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}
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}
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void auto_drop() {
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drop();
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move_at = ticks + current_move_time_limit();
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}
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void fulldrop() {
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remove_shape();
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cellwalker fall = at;
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@ -871,6 +876,7 @@ void fulldrop() {
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// println(hlog, "dropped by ", no);
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fall = last;
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at = fall;
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move_at = ticks + current_move_time_limit();
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draw_shape();
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if(!no) fallen();
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}
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@ -1234,7 +1240,7 @@ void draw_screen(int xstart, bool show_next) {
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disappear_lines();
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if(ticks >= move_at && state == tsFalling && pro_game) {
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drop();
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auto_drop();
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}
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View = pView;
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