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	less precision of sphere in mobile
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		| @@ -58,7 +58,7 @@ bool ptdsort(const polytodraw& p1, const polytodraw& p2) { | ||||
|  | ||||
| void hpcpush(hyperpoint h) {  | ||||
|   if(sphere) h = mid(h,h); | ||||
|   if(/*vid.usingGL && */!first && intval(hpc[qhpc-1], h) > (sphere ? .0001 : 0.25)) { | ||||
|   if(/*vid.usingGL && */!first && intval(hpc[qhpc-1], h) > (sphere ? (ISMOBWEB ? .04 : .0001) : 0.25)) { | ||||
|     hyperpoint md = mid(hpc[qhpc-1], h); | ||||
|     hpcpush(md); | ||||
|     hpcpush(h); | ||||
|   | ||||
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