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3D:: key names for 3D actions in shmup

This commit is contained in:
? 2019-02-25 18:42:17 +01:00 committed by Zeno Rogue
parent 6808c4e926
commit a88a03e26e

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@ -77,6 +77,14 @@ namespace multi {
"Orb power (target: facing)"
};
vector<string> playercmds_shmup3 = {
"rotate up", "rotate down", "rotate left", "rotate right",
"move up", "move right", "move down", "move left",
"throw a knife", "face the pointer", "throw at the pointer",
"drop Dead Orb", "center the map on me", "Orb power (target: mouse)",
"Orb power (target: facing)"
};
vector<string> playercmds_turn = {
"move up-right", "move up-left", "move down-right", "move down-left",
"move up", "move right", "move down", "move left",
@ -91,6 +99,13 @@ namespace multi {
"world overview", "review your quest", "inventory", "main menu"
};
vector<string> pancmds3 = {
"look up", "look right", "look down", "look left",
"rotate left", "rotate right", "home",
"world overview", "review your quest", "inventory", "main menu",
"scroll forward", "scroll backward"
};
#define SHMUPAXES_BASE 4
#define SHMUPAXES ((SHMUPAXES_BASE) + 4 * (MAXPLAYER))
#define SHMUPAXES_CUR ((SHMUPAXES_BASE) + 4 * playercfg)
@ -428,12 +443,12 @@ struct shmup_configurer {
}
void handleConfig(int sym, int uni) {
auto& cmdlist = shmupcfg ? playercmds_shmup : playercmds_turn;
auto& cmdlist = shmupcfg ? (DIM == 3 ? playercmds_shmup3 : playercmds_shmup) : playercmds_turn;
#if CAP_SDL
if(uni == '1') pushScreen(key_configurer(1, cmdlist));
else if(uni == '2') pushScreen(key_configurer(2, cmdlist));
else if(uni == 'p') pushScreen(key_configurer(3, pancmds));
else if(uni == 'p') pushScreen(key_configurer(3, DIM == 3 ? pancmds3 : pancmds));
else if(uni == '3') pushScreen(key_configurer(4, cmdlist));
else if(uni == '4') pushScreen(key_configurer(5, cmdlist));
else if(uni == '5') pushScreen(key_configurer(6, cmdlist));