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Woods+Time: do not waste charge on attacking monsters in trees
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@ -807,7 +807,7 @@ void pcmove::tell_why_cannot_attack() {
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bool pcmove::after_escape() {
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cell*& c2 = mi.t;
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bool push_behind = c2->wall == waBigStatue || (among(c2->wall, waCTree, waSmallTree, waBigTree, waShrub, waVinePlant) && markOrb(itOrbWoods));
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bool push_behind = c2->wall == waBigStatue || (among(c2->wall, waCTree, waSmallTree, waBigTree, waShrub, waVinePlant) && !c2->monst && markOrb(itOrbWoods));
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if(thruVine(c2, cwt.at) && markOrb(itOrbWoods)) push_behind = true;
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