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fix hyperroid builds
- add cap guards where necessary - adapt to new `shiftpoint` datatype and function interfaces thereof
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@@ -310,7 +310,7 @@ extern "C" void Java_com_roguetemple_hyperroid_HyperRogue_draw(MOBPAR_FORMAL) {
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// text is drawn with 'textured'
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dynamicval<eModel> p(pmodel, mdManual);
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current_display->next_shader_flags = GF_TEXTURE;
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current_display->set_all(0);
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current_display->set_all(0, 0);
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glhr::set_depthtest(false);
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current_display->set_viewport(0);
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current_display->set_mask(0);
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