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Theming Ruins. Implemented Orb of Slaying (also cleaning up some kill/stun/Vizier code).
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@@ -1008,7 +1008,7 @@ hpcshape
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shArrow,
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shPHead, shPFace, shGolemhead, shHood, shArmor,
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shAztecHead, shAztecCap,
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shSabre, shTurban1, shTurban2, shVikingHelmet,
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shSabre, shTurban1, shTurban2, shVikingHelmet, shRaiderHelmet,
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shWestHat1, shWestHat2, shGunInHand,
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shKnightArmor, shKnightCloak, shWightCloak,
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shGhost, shEyes, shSlime, shJoint, shWormHead, shTentHead, shShark,
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@@ -2122,6 +2122,7 @@ void buildpolys() {
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bshape(shWestHat2, PPR_MONSTER_HAT1, scalef, 120);
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bshape(shGunInHand, PPR_MONSTER_WPN, scalef, 121);
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bshape(shVikingHelmet, PPR_MONSTER_HAT0, scalef, 122);
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bshape(shRaiderHelmet, PPR_MONSTER_HAT0, scalef, 375);
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bshape(shHood, PPR_MONSTER_HAT0, scalef, 123);
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bshape(shPirateHood, PPR_MONSTER_HAT0, scalef, 125);
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bshape(shEyepatch, PPR_MONSTER_HAT1, scalef, 126);
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@@ -3425,6 +3426,9 @@ NEWSHAPE, 373, 1, 1, -0.019312,0.304743, -0.289045,0.177117, -0.127176,-0.240665
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NEWSHAPE, 374, 1, 1, -0.229502,-0.051000, 0.320183,0.006447, 0.148302,0.144065, 0.173317,0.054954, -0.253447,0.021298,
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NEWSHAPE, 375, 1, 2, -0.090497,-0.016548, -0.072731,-0.044408, -0.058869,-0.063422, -0.031762,-0.071442, -0.001140,-0.143435, 0.032854,-0.162181, 0.080022,-0.161459, 0.108605,-0.129676, 0.112564,-0.096396, 0.102658,-0.077590, 0.088332,-0.113771, 0.046216,-0.129074, 0.017935,-0.063369, 0.049033,-0.046641, 0.032200,-0.027430,
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NEWSHAPE
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};
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