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vr:: compute_vr_direction function
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10
vr.cpp
10
vr.cpp
@ -591,13 +591,17 @@ ld vr_distance(const shiftpoint& h, int id, ld& dist) {
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EX hyperpoint vr_direction;
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EX hyperpoint vr_direction;
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EX void compute_point(int id, shiftpoint& res, cell*& c, ld& dist) {
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EX void compute_vr_direction(int id) {
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if(WDIM == 3) {
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E4;
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E4;
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transmatrix T = (hsm == eHeadset::none ? hmd_at : hmd_ref_at) * vrdata.pose_matrix[id] * sm;
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transmatrix T = (hsm == eHeadset::none ? hmd_at : hmd_ref_at) * vrdata.pose_matrix[id] * sm;
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vrhr::be_33(T);
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vrhr::be_33(T);
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vr_direction = T * point31(0, 0, -0.01);
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vr_direction = T * point31(0, 0, -0.01);
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}
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EX void compute_point(int id, shiftpoint& res, cell*& c, ld& dist) {
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if(WDIM == 3) {
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compute_vr_direction(id);
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movedir md = vectodir(vr_direction);
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movedir md = vectodir(vr_direction);
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cellwalker xc = cwt + md.d + wstep;
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cellwalker xc = cwt + md.d + wstep;
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forward_cell = xc.at;
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forward_cell = xc.at;
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