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display some help for portal maps
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parent
efe7eea3de
commit
a83228cd15
17
intra.cpp
17
intra.cpp
@ -647,6 +647,20 @@ void erase_unconnected(cellwalker cw) {
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unconnected.erase(unconnected.begin() + i);
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}
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EX string portal_help =
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"In portal maps, you can create portals on walls. Such portals can be entered to end up in another world. "
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"The portals are 'immersive', that is, you can see through the portals. In the current implementation, "
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"the immersive view works only in the raycasting mode, for rendering walls -- so any other objects will not "
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"be rendered. (You can turn raycasting off to see the world without any portals.) As a consequence, "
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"there is no HyperRogue game in a portal map -- you can only move the camera around the scene. Pick "
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"'set recommended settings' in the manage portals menu to optimize settings for this.\n\n"
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"To create portals between different geometries, you need to create a map in the other geometry and save it "
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"(using the map editor), then in your portal map such a world can be loaded to be added to the scene "
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"(in the manage portals menu). Such portals work correctly when their intrinsic shapes are equal (including the "
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"curvature), their extrinsic curvatures match, and are actually implemented; see the video 'Portals to "
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"Non-Euclidean Geometries' for some portals that work.\n\n"
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;
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int edit_spin;
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EX void world_list() {
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@ -770,6 +784,9 @@ EX void show_portals() {
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walking::add_options();
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dialog::addHelp();
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dialog::add_action([] { gotoHelp(portal_help); });
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dialog::display();
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}
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