display some help for portal maps

This commit is contained in:
Zeno Rogue 2022-10-27 00:00:41 +02:00
parent efe7eea3de
commit a83228cd15
1 changed files with 17 additions and 0 deletions

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@ -647,6 +647,20 @@ void erase_unconnected(cellwalker cw) {
unconnected.erase(unconnected.begin() + i);
}
EX string portal_help =
"In portal maps, you can create portals on walls. Such portals can be entered to end up in another world. "
"The portals are 'immersive', that is, you can see through the portals. In the current implementation, "
"the immersive view works only in the raycasting mode, for rendering walls -- so any other objects will not "
"be rendered. (You can turn raycasting off to see the world without any portals.) As a consequence, "
"there is no HyperRogue game in a portal map -- you can only move the camera around the scene. Pick "
"'set recommended settings' in the manage portals menu to optimize settings for this.\n\n"
"To create portals between different geometries, you need to create a map in the other geometry and save it "
"(using the map editor), then in your portal map such a world can be loaded to be added to the scene "
"(in the manage portals menu). Such portals work correctly when their intrinsic shapes are equal (including the "
"curvature), their extrinsic curvatures match, and are actually implemented; see the video 'Portals to "
"Non-Euclidean Geometries' for some portals that work.\n\n"
;
int edit_spin;
EX void world_list() {
@ -770,6 +784,9 @@ EX void show_portals() {
walking::add_options();
dialog::addHelp();
dialog::add_action([] { gotoHelp(portal_help); });
dialog::display();
}