migrated to SDL3

This commit is contained in:
Zeno Rogue
2025-06-07 16:16:57 +02:00
parent 41ffba600f
commit a80b74dc62
25 changed files with 435 additions and 235 deletions
+1 -1
View File
@@ -153,7 +153,7 @@ void pass_time() {
ld delta = t - last_t;
dynamicval<eGeometry> g(geometry, geometry == gTwistedProduct ? geometry : gCubeTiling);
const Uint8 *keystate = SDL12_GetKeyState(NULL);
const sdl_keystate_type *keystate = SDL12_GetKeyState(NULL);
if(keystate['a'] || forcekey == 'a') current = apply_lorentz(current, lorentz(0, 2, delta*accel)), ang = 180, acc = true;
if(keystate['d'] || forcekey == 'd') current = apply_lorentz(current, lorentz(0, 2, -delta*accel)), ang = 0, acc = true;
if(keystate['w'] || forcekey == 'w') current = apply_lorentz(current, lorentz(1, 2, delta*accel)), ang = 90, acc = true;
+1 -1
View File
@@ -432,7 +432,7 @@ void bantar_anim() {
SDL_Event ev;
while(SDL_PollEvent(&ev))
if(ev.type == SDL_KEYDOWN || ev.type == SDL_MOUSEBUTTONDOWN)
if(ev.type == SDL_EVENT_KEY_DOWN || ev.type == SDL_EVENT_MOUSE_BUTTON_DOWN)
breakanim = true;
}
mapeditor::drawplayer = true;
+1 -1
View File
@@ -384,7 +384,7 @@ bool last_mkey = false;
extern int mousepx, mousepy;
void game_frame() {
const Uint8 *keystate = SDL12_GetKeyState(NULL);
const sdl_keystate_type *keystate = SDL12_GetKeyState(NULL);
if(keystate['3'])
current_room->place_block_full(mousepx / block_x, mousepy / block_y, 0);
if(keystate['1'])