mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-12-24 17:10:36 +00:00
further cleanup
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parent
65c4e6a31c
commit
a76a5dd265
@ -128,7 +128,7 @@ int textwidth(int siz, const string &str) {
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}
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#endif
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int darkenedby(int c, int lev) {
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EX int darkenedby(int c, int lev) {
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for(int i=0; i<lev; i++)
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c = ((c & 0xFEFEFE) >> 1);
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return c;
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@ -13,15 +13,19 @@ EX bool leftclick, rightclick, targetclick, hiliteclick, anyshiftclick, wheelcli
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EX bool forcetarget, lshiftclick, lctrlclick, numlock_on;
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EX bool gtouched;
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bool holdmouse;
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EX bool holdmouse;
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EX int getcstat, lgetcstat;
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ld getcshift;
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EX ld getcshift;
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EX bool inslider;
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EX function <void(int sym, int uni)> keyhandler = [] (int sym, int uni) {};
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EX function <bool(SDL_Event &ev)> joyhandler = [] (SDL_Event &ev) {return false;};
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#if HDR
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// what part of the compass does 'skip turn'
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static const auto SKIPFAC = .4;
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#endif
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// is the player using mouse? (used for auto-cross)
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EX bool mousing = true;
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@ -86,7 +86,7 @@ eItem randomTreasure2(int cv) {
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return best;
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}
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eLand cheatdest;
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EX eLand cheatdest;
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void cheatMoveTo(eLand l) {
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cheatdest = l;
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@ -212,7 +212,6 @@ bool applyCheat(char u, cell *c = NULL) {
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cwt++;
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mirror::act(1, mirror::SPINSINGLE);
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wavephase = (1+wavephase) & 7;
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if(shmup::on) shmup::pc[0]->at = Id;
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return true;
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}
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2
game.cpp
2
game.cpp
@ -6489,7 +6489,7 @@ EX void placeItems(int qty, eItem it) {
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}
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}
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cellwalker recallCell;
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EX cellwalker recallCell;
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EX bool activateRecall() {
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if(!recallCell.at) {
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@ -2365,7 +2365,7 @@ bool chainAnimation(cell *c, transmatrix& V, cell *c2, int i, ld bonus, const tr
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// based on cell c and transmatrix V
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// do change the zoom factor? do change the priorities?
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int cellcolor(cell *c) {
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EX int cellcolor(cell *c) {
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if(isPlayerOn(c) || isFriendly(c)) return OUTLINE_FRIEND;
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if(noHighlight(c->monst)) return OUTLINE_NONE;
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if(c->monst) return OUTLINE_ENEMY;
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@ -3886,8 +3886,6 @@ EX bool use_swapped_duals() {
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return (masterless && !a4) || GOLDBERG;
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}
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int wavephase;
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#if CAP_SHAPES
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void floorShadow(cell *c, const transmatrix& V, color_t col) {
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if(model_needs_depth() || noshadow)
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@ -3993,7 +3991,7 @@ bool openorsafe(cell *c) {
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#define Dark(x) darkena(x,0,0xFF)
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color_t stdgridcolor = 0x202020FF;
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EX color_t stdgridcolor = 0x202020FF;
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int gridcolor(cell *c1, cell *c2) {
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if(cmode & sm::DRAW) return Dark(forecolor);
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@ -7241,8 +7239,6 @@ EX void drawthemap() {
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noclipped = 0;
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first_cell_to_draw = true;
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wavephase = (-(ticks / 100)) & 7;
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if(sightrange_bonus > 0 && !allowIncreasedSight())
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sightrange_bonus = 0;
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2
help.cpp
2
help.cpp
@ -280,7 +280,7 @@ string forbidden_unmarked() {
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return XLAT("When the 'mark heptagons' option (hotkey '7') is on, moves between unmarked cells are forbidden.");
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}
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string generateHelpForItem(eItem it) {
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EX string generateHelpForItem(eItem it) {
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string help = helptitle(XLATN(iinf[it].name), iinf[it].color);
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2
hud.cpp
2
hud.cpp
@ -185,7 +185,7 @@ int glyphflags(int gid) {
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return f;
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}
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bool graphglyph() {
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EX bool graphglyph() {
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// if(DIM == 3) return false;
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return vid.graphglyph == 2 || (vid.graphglyph == 1 && vid.monmode);
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}
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97
hyper.h
97
hyper.h
@ -1455,39 +1455,14 @@ namespace mapeditor {
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inline string pick123() { return cts('1' + rand() % 3); }
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inline string pick12() { return cts('1' + rand() % 2); }
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extern int lowfar;
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extern int maxreclevel, reclevel;
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extern int detaillevel;
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extern bool quitmainloop;
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enum eGravity { gsNormal, gsLevitation, gsAnti };
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extern eGravity gravity_state, last_gravity_state;
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int gravityLevel(cell *c);
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int gravityLevelDiff(cell *c, cell *f);
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void fullcenter();
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void movecost(cell* from, cell *to, int phase); // 1 = pre-collect, 2 = post-collect, 3 = both
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void checkmove();
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transmatrix eumove(ld x, ld y);
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transmatrix eumove(int vec);
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transmatrix eumovedir(int d);
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int reptilemax();
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extern bool mousing;
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#define IFM(x) (mousing?"":x)
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extern cellwalker recallCell;
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extern eLand cheatdest;
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void cheatMoveTo(eLand l);
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void doOvergenerate();
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void collectMessage(cell *c2, eItem which);
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namespace quotientspace {
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void build();
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void clear();
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@ -1717,10 +1692,6 @@ namespace linepatterns {
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static const int DISTANCE_UNKNOWN = 127;
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transmatrix atscreenpos(ld x, ld y, ld size);
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hyperpoint mirrorif(const hyperpoint& V, bool b);
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#define SETMOUSEKEY 5000
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extern char mousekey;
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extern char newmousekey;
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@ -1728,14 +1699,6 @@ void displaymm(char c, int x, int y, int rad, int size, const string& title, int
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template<class T, class... U> T pick(T x, U... u) { std::initializer_list<T> i = {x,u...}; return *(i.begin() + hrand(1+sizeof...(u))); }
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int darkenedby(int c, int lev);
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extern ld mouseaim_sensitivity;
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string generateHelpForItem(eItem it);
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bool graphglyph();
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extern bool hiliteclick;
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extern int antialiaslines;
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extern color_t ringcolor, periodcolor, modelcolor, stdgridcolor;
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#include <functional>
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template<class T, class U> int addHook(hookset<T>*& m, int prio, const U& hook) {
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@ -1840,8 +1803,6 @@ namespace windmap {
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}
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#endif
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extern int wavephase;
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int getgametime();
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string getgametime_s(int timespent = getgametime());
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extern int stampbase;
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@ -2206,68 +2167,10 @@ struct land_validity_t {
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string msg;
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};
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extern vector<eLand> landlist;
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template<class T> void generateLandList(T t);
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land_validity_t& land_validity(eLand l);
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bool isLandIngame(eLand l);
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bool inmirrororwall(eLand l);
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extern bool holdmouse;
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// what part of the compass does 'skip turn'
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static const auto SKIPFAC = .4;
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bool haveMobileCompass();
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bool handleCompass();
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inline bool sphereflipped() { return sphere && vid.alpha > 1.1 && DIM == 3; }
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int cellcolor(cell *c);
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extern ld backbrightness;
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void initcells();
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extern const hyperpoint C02, C03;
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#define C0 (DIM == 2 ? C02 : C03)
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extern long long circlesize[100], disksize[100];
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extern ld circlesizeD[10000];
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void computeSizes();
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#if CAP_FILES
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extern const char *scorefile;
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extern const char *conffile;
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extern string levelfile;
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extern string picfile;
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extern const char *musicfile;
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extern const char *loadlevel;
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#endif
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extern bool fixseed;
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extern eLand firstland0;
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extern int startseed;
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// heptspin hsstep(const heptspin &hs, int spin);
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ld hdist0(const hyperpoint& mh);
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extern bool fading;
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extern ld fadeout;
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int itemclass(eItem i);
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int monsterclass(eMonster m);
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extern purehookset hooks_drawmap;
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extern hookset<bool(eLand&)> *hooks_music;
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extern hookset<bool()> *hooks_prestats;
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extern purehookset hooks_fixticks;
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void sdltogl(SDL_Surface *txt, struct glfont_t& f, int ch);
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void showStartMenu();
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bool polara50(int x);
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bool polara50(cell *c);
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int fiftyval049(cell *c);
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namespace fieldpattern {
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pair<int, bool> fieldval(cell *c);
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}
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20
hypgraph.cpp
20
hypgraph.cpp
@ -6,6 +6,10 @@ namespace hr {
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ld ghx, ghy, ghgx, ghgy;
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hyperpoint ghpm = C0;
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#if HDR
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inline bool sphereflipped() { return sphere && vid.alpha > 1.1 && DIM == 3; }
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#endif
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void ghcheck(hyperpoint &ret, const hyperpoint &H) {
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if(hypot(ret[0]-ghx, ret[1]-ghy) < hypot(ghgx-ghx, ghgy-ghy)) {
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ghpm = H; ghgx = ret[0]; ghgy = ret[1];
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@ -780,12 +784,12 @@ EX bool outofmap(hyperpoint h) {
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return h[2] < .5;
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}
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hyperpoint mirrorif(const hyperpoint& V, bool b) {
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EX hyperpoint mirrorif(const hyperpoint& V, bool b) {
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if(b) return Mirror*V;
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else return V;
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}
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transmatrix mirrorif(const transmatrix& V, bool b) {
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EX transmatrix mirrorif(const transmatrix& V, bool b) {
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if(b) return V*Mirror;
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else return V;
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}
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@ -1120,7 +1124,7 @@ void hrmap_standard::draw() {
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int mindx=-7, mindy=-7, maxdx=7, maxdy=7;
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transmatrix eumove(ld x, ld y) {
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EX transmatrix eumove(ld x, ld y) {
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transmatrix Mat = Id;
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Mat[DIM][DIM] = 1;
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@ -1144,13 +1148,13 @@ transmatrix eumove(ld x, ld y) {
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return Mat;
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}
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transmatrix eumove(int vec) {
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EX transmatrix eumove(int vec) {
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int x, y;
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tie(x,y) = vec_to_pair(vec);
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return eumove(x, y);
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}
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transmatrix eumovedir(int d) {
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EX transmatrix eumovedir(int d) {
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if(a4) {
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d = d & 3;
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switch(d) {
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@ -1474,9 +1478,9 @@ void circle_around_center(ld radius, color_t linecol, color_t fillcol, PPR prio)
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#endif
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}
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color_t periodcolor = 0x00FF0080;
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color_t ringcolor = darkena(0xFF, 0, 0xFF);
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color_t modelcolor = 0;
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EX color_t periodcolor = 0x00FF0080;
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EX color_t ringcolor = darkena(0xFF, 0, 0xFF);
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EX color_t modelcolor = 0;
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#if CAP_QUEUE
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EX void draw_model_elements() {
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2
init.cpp
2
init.cpp
@ -15,7 +15,7 @@ EX string s0;
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EX bool fixseed = false;
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EX int startseed = 0;
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eLand firstland0;
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EX eLand firstland0;
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EX void initAll() {
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init_floorcolors();
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@ -530,7 +530,7 @@ EX eLand getNewLand(eLand old) {
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return n;
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}
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vector<eLand> land_over = {
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EX vector<eLand> land_over = {
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laIce, laCaves, laDesert, laHunting, laMotion, laJungle, laAlchemist,
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laCrossroads,
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laMirror, laMirrorOld, laMinefield, laPalace, laPrincessQuest, laZebra, laSwitch, laReptile,
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@ -551,12 +551,14 @@ vector<eLand> land_over = {
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laWildWest, laHalloween, laDual, laSnakeNest, laMagnetic, laCA, laAsteroids
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};
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vector<eLand> landlist;
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EX vector<eLand> landlist;
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#if HDR
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template<class T> void generateLandList(T t) {
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landlist.clear();
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for(auto l: land_over) if(t(l)) landlist.push_back(l);
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}
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#endif
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EX eLand getLandForList(cell *c) {
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eLand l = c->land;
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@ -2244,9 +2244,9 @@ namespace mapeditor {
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}
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#if CAP_EDIT
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string levelfile = "hyperrogue.lev";
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const char *loadlevel = NULL;
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string picfile = "hyperrogue.pic";
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EX string levelfile = "hyperrogue.lev";
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EX const char *loadlevel = NULL;
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EX string picfile = "hyperrogue.pic";
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#if CAP_COMMANDLINE
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