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further cleanup
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@@ -2365,7 +2365,7 @@ bool chainAnimation(cell *c, transmatrix& V, cell *c2, int i, ld bonus, const tr
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// based on cell c and transmatrix V
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// do change the zoom factor? do change the priorities?
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int cellcolor(cell *c) {
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EX int cellcolor(cell *c) {
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if(isPlayerOn(c) || isFriendly(c)) return OUTLINE_FRIEND;
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if(noHighlight(c->monst)) return OUTLINE_NONE;
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if(c->monst) return OUTLINE_ENEMY;
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@@ -3886,8 +3886,6 @@ EX bool use_swapped_duals() {
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return (masterless && !a4) || GOLDBERG;
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}
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int wavephase;
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#if CAP_SHAPES
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void floorShadow(cell *c, const transmatrix& V, color_t col) {
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if(model_needs_depth() || noshadow)
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@@ -3993,7 +3991,7 @@ bool openorsafe(cell *c) {
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#define Dark(x) darkena(x,0,0xFF)
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color_t stdgridcolor = 0x202020FF;
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EX color_t stdgridcolor = 0x202020FF;
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int gridcolor(cell *c1, cell *c2) {
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if(cmode & sm::DRAW) return Dark(forecolor);
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@@ -7241,8 +7239,6 @@ EX void drawthemap() {
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noclipped = 0;
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first_cell_to_draw = true;
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wavephase = (-(ticks / 100)) & 7;
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if(sightrange_bonus > 0 && !allowIncreasedSight())
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sightrange_bonus = 0;
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