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	racing:: failure now uses gamegen_failure flag -- no more game starting multiple times
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							| @@ -100,7 +100,6 @@ hookset<void()> *hooks_initgame; | ||||
|  | ||||
| // initialize the game | ||||
| void initgame() { | ||||
|   restart: | ||||
|   DEBB(DF_INIT, (debugfile,"initGame\n")); | ||||
|   callhooks(hooks_initgame);  | ||||
|  | ||||
| @@ -109,8 +108,6 @@ void initgame() { | ||||
|   multi::whereto[0].d = MD_UNDECIDED; | ||||
|   multi::cpid = 0; | ||||
|    | ||||
|   gamegen_failure = false; | ||||
|  | ||||
|   yendor::init(1); | ||||
|    | ||||
|   if(safety && safetyseed) { | ||||
| @@ -188,10 +185,7 @@ void initgame() { | ||||
|   if(racing::on) racing::generate_track(); | ||||
|   #endif | ||||
|    | ||||
|   if(gamegen_failure) { | ||||
|     stop_game(); | ||||
|     goto restart; | ||||
|     } | ||||
|   if(gamegen_failure) return; | ||||
|    | ||||
|   clear_euland(specialland); | ||||
|  | ||||
| @@ -1315,7 +1309,9 @@ void switch_game_mode(char switchWhat) { | ||||
| void start_game() { | ||||
|   if(game_active) return; | ||||
|   DEBB(DF_INIT, (debugfile,"start_game\n")); | ||||
|   restart: | ||||
|   game_active = true; | ||||
|   gamegen_failure = false; | ||||
|   if(need_reset_geometry) resetGeometry(), need_reset_geometry = false; | ||||
|   initcells(); | ||||
|   expansion.reset(); | ||||
| @@ -1333,6 +1329,10 @@ void start_game() { | ||||
|     } | ||||
|  | ||||
|   initgame(); | ||||
|   if(gamegen_failure) { | ||||
|     stop_game(); | ||||
|     goto restart; | ||||
|     } | ||||
|   canmove = true; | ||||
|   restartGraph(); | ||||
|   resetmusic(); | ||||
|   | ||||
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