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Irradiated Yendor Challenge (but commented off for now)
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cell.cpp
1
cell.cpp
@ -1590,6 +1590,7 @@ cdata *getHeptagonCdata(heptagon *h) {
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h->cdata = new cdata(orig_cdata);
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for(int& v: h->cdata->val) v = 0;
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h->cdata->bits = reptilecheat ? (1 << 21) - 1 : 0;
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if(yendor::on && specialland == laVariant) h->cdata->bits |= (1 << 8) | (1 << 9) | (1 << 12);
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return h->cdata;
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}
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@ -283,7 +283,11 @@ const array<variant_feature, 21> variant_features {{
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{0x000c18,-1, moNone, VF { if(hrand(1500) < 30) build_pool(c, true); } },
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{0x040A00,-1, moNone, VF { if(c->wall == waNone && !c->monst && !c->monst && hrand(1500) < 10) c->wall = waThumperOff; } },
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{0x080A00,-1, moNone, VF { if(hrand(1500) < 20 && !c->monst && !c->wall) c->wall = waFireTrap; } },
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{0x0C0A00, 0, moNone, VF { if(c->wall == waNone && !c->monst && hrand(5000) < 100) c->wall = waExplosiveBarrel; } },
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{0x0C0A00, 0, moNone, VF {
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bool inyendor = yendor::on && specialland == laVariant && celldist(c) < 7;
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int chance = inyendor ? 800 : 100;
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if(c->wall == waNone && !c->monst && hrand(5000) < chance) c->wall = waExplosiveBarrel;
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} },
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{0x060D04, 0, moNone, VF {
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if(c->wall == waNone && !c->monst && pseudohept(c) && hrand(30000) < 25 + items[itVarTreasure])
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if(buildIvy(c, 0, c->type) && !peace::on) c->item = itVarTreasure;
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@ -89,6 +89,7 @@ namespace yendor {
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{laRuins, YF_DEAD},
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{laCaves, YF_DEAD5},
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{laWestWall, YF_START_CR},
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// {laVariant, YF_DEAD5}, (I do not think this works)
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};
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int tscorelast;
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