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YASC codes work better if killed on a 10+ tile
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@ -399,6 +399,11 @@ EX void create_yasc_message() {
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println(hlog, "YASC_MESSAGE: ", yasc_message);
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}
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int yasc_recode(int x) {
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if(cwt.at->type < 10 || x == 0) return x;
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return yasc_recode(x / 10) * 100 + (x % 10);
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};
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EX void checkmove() {
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if(dual::state == 2) return;
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@ -443,7 +448,7 @@ EX void checkmove() {
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yasc_code = 0;
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for(int i=0; i<cwt.at->type; i++)
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yasc_code += move_issues[i].type;
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yasc_code += yasc_recode(move_issues[i].type);
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if(!canmove && bow::crossbow_mode() && !items[itCrossbow]) canmove = bow::have_bow_target();
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13
quit.cpp
13
quit.cpp
@ -32,6 +32,17 @@ EX string getgametime_s(int timespent IS(getgametime())) {
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EX bool display_yasc_codes;
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string formatted_yasc_code() {
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if(yasc_code < 100000) return its(yasc_code);
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int y = yasc_code;
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string out;
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while(y >= 100) {
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out = "-" + its(y%100) + out;
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y /= 100;
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}
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return its(y) + out;
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}
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string timeline() {
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string s;
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if(shmup::on)
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@ -39,7 +50,7 @@ string timeline() {
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else {
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s = XLAT("%1 turns (%2)", its(turncount), getgametime_s());
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if(display_yasc_codes)
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s+= XLAT(" YASC code: ") + its(yasc_code);
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s+= XLAT(" YASC code: ") + formatted_yasc_code();
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}
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return s;
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}
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