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shadow now triggers other stuff, not only mines

This commit is contained in:
Zeno Rogue 2021-05-22 23:01:44 +02:00
parent 90c7d31483
commit a5689de265

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@ -1455,8 +1455,8 @@ EX void moveshadow() {
where->monst = moShadow;
where->hitpoints = p;
where->stuntime = 0;
// the Shadow sets off the mines
mayExplodeMine(where, moShadow);
// the Shadow sets off the mines and stuff
moveEffect(movei(where, where, NODIR), moShadow);
}
}
}