diff --git a/shmup.cpp b/shmup.cpp index 2347b83e..f3eda845 100644 --- a/shmup.cpp +++ b/shmup.cpp @@ -158,7 +158,7 @@ cell *findbaseAround(const shiftmatrix& H, cell *around, int maxsteps) { } /* double distance(hyperpoint h) { - h = spintox(h) * h; + h = lspintox(h) * h; return asinh(h[2]); } */ @@ -183,7 +183,7 @@ cell *monster::findbase(const shiftmatrix& T, int maxsteps) { } void fix_to_2(transmatrix& T) { - if(GDIM == 3 && WDIM == 2) { + if(GDIM == 3 && WDIM == 2 && !gproduct) { for(int i=0; i<4; i++) T[i][2] = 0, T[2][i] = 0; T[2][2] = 1; } @@ -242,13 +242,13 @@ bool trackroute(monster *m, shiftmatrix goal, double spd) { transmatrix mat = inverse_shift(m->pat, goal); - transmatrix mat2 = spintox(mat*C0) * mat; + transmatrix mat2 = lspintox(mat*C0) * mat; double d = 0, dist = asinh(mat2[0][2]); while(d < dist) { d += spd; - shiftmatrix nat = m->pat * rspintox(mat * C0) * xpush(d); + shiftmatrix nat = m->pat * lrspintox(mat * C0) * lxpush(d); // queuepoly(nat, cgi.shKnife, 0xFFFFFFC0); @@ -370,8 +370,8 @@ void awakenMimics(monster *m, cell *c2) { transmatrix xfer = rgpushxto0(H); if(mi.second.mirrored) { - hyperpoint H2 = spintox(H) * H; - xfer = rspintox(H) * rpushxto0(H2) * mirrortrans * spintox(H); + hyperpoint H2 = lspintox(H) * H; + xfer = lrspintox(H) * rpushxto0(H2) * mirrortrans * lspintox(H); } m2->pat = gmatrix[c2] * xfer * inverse_shift(gmatrix[c2], m->pat); @@ -491,12 +491,12 @@ void oceanCurrents(shiftmatrix& nat, monster *m, int delta) { if(spd) { shiftpoint goal = tC0(gmatrix[c2]); - // transmatrix t = spintox(H) * xpush(delta/300.) * rspintox(H); + // transmatrix t = lspintox(H) * lxpush(delta/300.) * lrspintox(H); hyperpoint H = inverse_shift(m->pat, goal); - nat = nat * rspintox(H); - nat = nat * xpush(spd); - nat = nat * spintox(H); + nat = nat * lrspintox(H); + nat = nat * lxpush(spd); + nat = nat * lspintox(H); } } } @@ -515,12 +515,12 @@ bool airCurrents(shiftmatrix& nat, monster *m, int delta) { if(spd) { shiftpoint goal = tC0(gmatrix[c2]); - // transmatrix t = spintox(H) * xpush(delta/300.) * rspintox(H); + // transmatrix t = lspintox(H) * lxpush(delta/300.) * lrspintox(H); hyperpoint H = inverse_shift(m->pat, goal); - nat = nat * rspintox(H); - nat = nat * xpush(spd); - nat = nat * spintox(H); + nat = nat * lrspintox(H); + nat = nat * lxpush(spd); + nat = nat * lspintox(H); carried = true; } } @@ -537,12 +537,12 @@ bool airCurrents(shiftmatrix& nat, monster *m, int delta) { if(spd) { shiftpoint goal = tC0(gmatrix[c2]); - // transmatrix t = spintox(H) * xpush(delta/300.) * rspintox(H); + // transmatrix t = lspintox(H) * lxpush(delta/300.) * lrspintox(H); hyperpoint H = inverse_shift(m->pat, goal); - nat = nat * rspintox(H); - nat = nat * xpush(spd); - nat = nat * spintox(H); + nat = nat * lrspintox(H); + nat = nat * lxpush(spd); + nat = nat * lspintox(H); carried = true; } } @@ -558,12 +558,12 @@ bool airCurrents(shiftmatrix& nat, monster *m, int delta) { if(z < windmap::NOWINDFROM && z > -windmap::NOWINDFROM) { shiftmatrix goal = gmatrix[c2]; - // transmatrix t = spintox(H) * xpush(delta/300.) * rspintox(H); + // transmatrix t = lspintox(H) * lxpush(delta/300.) * lrspintox(H); hyperpoint H = inverse_shift(m->pat, goal) * C0; - nat = nat * rspintox(H); - nat = nat * xpush(z * SCALE * delta / 50000.); - nat = nat * spintox(H); + nat = nat * lrspintox(H); + nat = nat * lxpush(z * SCALE * delta / 50000.); + nat = nat * lspintox(H); carried = true; } } @@ -593,12 +593,12 @@ void roseCurrents(shiftmatrix& nat, monster *m, int delta) { if(spd) { shiftpoint goal = tC0(gmatrix[c2]); - // transmatrix t = spintox(H) * xpush(delta/300.) * rspintox(H); + // transmatrix t = lspintox(H) * lxpush(delta/300.) * lrspintox(H); hyperpoint H = inverse_shift(m->pat, goal); - nat = nat * rspintox(H); - nat = nat * xpush(spd); - nat = nat * spintox(H); + nat = nat * lrspintox(H); + nat = nat * lxpush(spd); + nat = nat * lspintox(H); } } } @@ -629,7 +629,7 @@ shiftpoint swordpos(int id, bool rev, double frac) { } shiftpoint hornpos(int id) { - return pc[id]->pat * xpush0(getHornsSize()); + return pc[id]->pat * lxpush0(getHornsSize()); } #define IGO 9 @@ -685,7 +685,7 @@ void doTraps() { shiftmatrix& tv = gmatrix.at(tl[4-i]); monster* bullet = new monster; bullet->base = tl[i]; - bullet->at = rspintox(inverse_shift(tu, tC0(tv))); + bullet->at = lrspintox(inverse_shift(tu, tC0(tv))); bullet->type = moArrowTrap; bullet->set_parent(&arrowtrap_fakeparent); arrowtrap_fakeparent.type = moArrowTrap; @@ -1040,7 +1040,7 @@ void movePlayer(monster *m, int delta) { if(cwt.at->land == laWestWall) yp = xp * 1, xp *= 0.7; for(cell *c2: below) if(c2 != m->base) { - hyperpoint h = rspintox(inverse_shift(m->pat, tC0(gmatrix[c2]))) * point2(xp, yp); + hyperpoint h = lrspintox(inverse_shift(m->pat, tC0(gmatrix[c2]))) * point2(xp, yp); m->inertia += h; avg_inertia += h/2; @@ -1059,7 +1059,7 @@ void movePlayer(monster *m, int delta) { playergoturn[cpid] = 0; if(igo) { go = false; break; } ld r = hypot_d(WDIM, avg_inertia); - apply_parallel_transport(nat.T, m->ori, rspintox(avg_inertia) * xtangent(r * delta)); + apply_parallel_transport(nat.T, m->ori, lrspintox(avg_inertia) * xtangent(r * delta)); if(WDIM == 3) rotate_object(nat.T, m->ori, cspin(0, 2, playerturn[cpid]) * cspin(1, 2, playerturny[cpid])); m->vel = r * (600/SCALE); } @@ -1082,7 +1082,7 @@ void movePlayer(monster *m, int delta) { m->inertia = spin(playergoturn[cpid]) * xtangent(playergo[cpid] / delta); } - // spin(span[igo]) * xpush(playergo[cpid]) * spin(-span[igo]); + // spin(span[igo]) * lxpush(playergo[cpid]) * spin(-span[igo]); c2 = m->findbase(nat, 1); if(reflectflag & P_MIRRORWALL) reflect(c2, m->base, nat); @@ -1412,11 +1412,11 @@ void virtualize(monster *m) { bool reflectmatrix(shiftmatrix& M, cell *c1, cell *c2, bool onlypos) { if(!gmatrix.count(c1) || !gmatrix.count(c2)) return false; transmatrix H = inverse_shift(gmatrix[c1], gmatrix[c2]); - transmatrix S = spintox(tC0(H)); + transmatrix S = lspintox(tC0(H)); ld d = hdist0(tC0(H)); - transmatrix T = xpush(-d/2) * S * inverse_shift(gmatrix[c1], M); + transmatrix T = lxpush(-d/2) * S * inverse_shift(gmatrix[c1], M); if(onlypos && tC0(T)[0] < 0) return false; - M = gmatrix[c1] * iso_inverse(S) * xpush(d/2) * MirrorX * T; + M = gmatrix[c1] * iso_inverse(S) * lxpush(d/2) * MirrorX * T; return true; } @@ -1482,7 +1482,7 @@ void moveMimic(monster *m) { rotate_object(nat.T, m->ori, cspin(0, 2, playerturn[cpid]) * cspin(1, 2, playerturny[cpid])); } else - nat = nat * spin(playerturn[cpid] + playergoturn[cpid]) * xpush(playergo[cpid]) * spin(-playergoturn[cpid]); + nat = nat * spin(playerturn[cpid] + playergoturn[cpid]) * lxpush(playergo[cpid]) * spin(-playergoturn[cpid]); cell *c2 = m->findbase(nat, 1); reflect(c2, m->base, nat); @@ -1535,7 +1535,7 @@ EX void teleported() { void shoot(eItem it, monster *m) { monster* bullet = new monster; bullet->base = m->base; - bullet->at = m->at * rspintox(inverse_shift(m->pat, mouseh)); + bullet->at = m->at * lrspintox(inverse_shift(m->pat, mouseh)); /* ori */ if(WDIM == 3) bullet->at = bullet->at * cpush(2, 0.15 * SCALE); bullet->type = it == itOrbDragon ? moFireball : it == itOrbAir ? moAirball : moBullet; @@ -1804,10 +1804,10 @@ void moveBullet(monster *m, int delta) { if(m2->blowoff < curtime) { hyperpoint h = inverse_shift(m2->pat, nat0 * C0); if(WDIM == 3) - swordmatrix[m2->pid] = spintox(h) * swordmatrix[m2->pid]; + swordmatrix[m2->pid] = lspintox(h) * swordmatrix[m2->pid]; else m2->swordangle += atan2(h[1], h[0]); - m2->rebasePat(m2->pat * rspintox(h), m2->base); + m2->rebasePat(m2->pat * lrspintox(h), m2->base); } m2->blowoff = curtime + 1000; continue; @@ -2023,7 +2023,7 @@ void moveMonster(monster *m, int delta) { if(m->isVirtual) { if(inertia_based) { ld r = hypot_d(WDIM, m->inertia); - shiftmatrix nat = m->pat * rspintox(m->inertia) * xpush(r * delta) * spintox(m->inertia); + shiftmatrix nat = m->pat * lrspintox(m->inertia) * lxpush(r * delta) * lspintox(m->inertia); m->rebasePat(nat, m->base); } return; @@ -2832,7 +2832,7 @@ EX void recall() { if(players == 1) pc[i]->at = Id; else - pc[i]->at = spin(TAU*i/players) * xpush(firstland == laMotion ? .5 : .3) * Id; + pc[i]->at = spin(TAU*i/players) * lxpush(firstland == laMotion ? .5 : .3) * Id; /* ggmatrix(cwt.at); display(gmatrix[cwt.at]); pc[i]->findpat(); */ @@ -2851,7 +2851,7 @@ EX void init() { if(players == 1) pc[i]->at = Id; else - pc[i]->at = spin(TAU*i/players) * xpush(firstland == laMotion ? .5 : .3) * Id; + pc[i]->at = spin(TAU*i/players) * lxpush(firstland == laMotion ? .5 : .3) * Id; pc[i]->pat = shiftless(pc[i]->at); pc[i]->base = cwt.at; pc[i]->vel = 0;