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gp:: improved patterns

This commit is contained in:
Zeno Rogue
2018-04-12 20:53:50 +02:00
parent cf38081186
commit a5187864e6
4 changed files with 100 additions and 60 deletions

View File

@@ -184,12 +184,23 @@ void giantLandSwitch(cell *c, int d, cell *from) {
}
if(d == 9) {
if(cdist50(c) == 3 && polarb50(c) == 1)
cell *c2 = gp::on ? c->master->c7 : c;
if(cdist50(c2) == 3 && polarb50(c2) == 1)
c->wall = waPalace;
}
if(d == 8 && sphere) {
int gs = getHemisphere(c,0);
if(gp::on) {
int v = 1;
forCellEx(c2, c) if(getHemisphere(c2, 0) != gs)
v = 2;
if(v == 2)
c->wall = pick(waClosedGate, waOpenGate, waPalace);
else if(hrand(100) < 10)
c->wall = pick(waClosePlate, waOpenPlate, waTrapdoor);
}
else
if(gs == 1)
c->wall = waPalace;
if(gs == 3)
@@ -211,13 +222,13 @@ void giantLandSwitch(cell *c, int d, cell *from) {
bool pgate = false;
if(nonbitrunc) {
int i = fiftyval049(c);
if(i >= 8 && i <= 14 && !polarb50(c)) pgate = true;
int i = fiftyval049(c->master->c7);
if(i >= 8 && i <= 14 && !polarb50(c->master->c7)) pgate = true;
if(gp::on) {
bool good = false;
forCellEx(c2, c) {
int i2 = fiftyval049(c2);
if((i2 < 8) && polarb50(c2)) good = true;
int i2 = fiftyval049(c2->master->c7);
if((i2 < 8) && polarb50(c2->master->c7)) good = true;
}
pgate = pgate && good;
}
@@ -227,30 +238,32 @@ void giantLandSwitch(cell *c, int d, cell *from) {
switch(princess::generating ? 0 : hrand(2)) {
case 0:
c->wall = waClosedGate;
toggleGates(c, waClosePlate, 1);
break;
case 1:
c->wall = waOpenGate;
toggleGates(c, waOpenPlate, 1);
break;
}
for(int s=0; s<7; s++) if(c->mov[s] &&
(c->mov[s]->wall == waClosedGate || c->mov[s]->wall == waOpenGate))
c->wall = c->mov[s]->wall;
}
else if(cdist50(c) == 3 && polarb50(c) == 1) {
int q = 0, s = 0;
if(!ishept(c)) for(int i=0; i<6; i++)
if(cdist50(c->mov[i]) == 3 && polarb50(c->mov[i]) == 1 && !ishept(c->mov[i]))
q++, s += i;
if(q == 1 && c->mov[s]->land == laPalace) {
switch(princess::generating ? 0 : hrand(2)) {
case 0:
c->wall = waClosedGate;
c->mov[s]->wall = waClosedGate;
break;
case 1:
c->wall = waOpenGate;
c->mov[s]->wall = waOpenGate;
break;
else if(cdist50(c) == 3 && polarb50(c) == 1 && !ishept(c)) {
if(gp::on) ;
else {
int q = 0, s = 0;
if(!ishept(c)) for(int i=0; i<6; i++)
if(cdist50(c->mov[i]) == 3 && polarb50(c->mov[i]) == 1 && !ishept(c->mov[i]))
q++, s += i;
if(q == 1 && c->mov[s]->land == laPalace) {
switch(princess::generating ? 0 : hrand(2)) {
case 0:
c->wall = waClosedGate;
c->mov[s]->wall = waClosedGate;
break;
case 1:
c->wall = waOpenGate;
c->mov[s]->wall = waOpenGate;
break;
}
}
}
}
@@ -428,7 +441,12 @@ void giantLandSwitch(cell *c, int d, cell *from) {
v = RANDPAT ? 24 : 0;
else if(sphere) {
int gs = getHemisphere(c, 0);
if(gs == -3 || gs == -1 || gs == 1 || gs == 3)
if(gp::on) {
v = 6;
forCellEx(c2, c) if(getHemisphere(c2, 0) != gs)
v = 24;
}
else if(gs == -3 || gs == -1 || gs == 1 || gs == 3)
v = 24;
else
v = 6;
@@ -520,7 +538,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
int dy = gmod(y, 3);
if(dy == 1) c->wall = waVinePlant;
}
else if(a4)
else if(a4 || sphere)
c->wall = hrand(100) < 50 ? waNone : waVinePlant;
else {
int v = emeraldval(c);
@@ -536,6 +554,11 @@ void giantLandSwitch(cell *c, int d, cell *from) {
else if(v == 25 || v == 59 || v == 27 || v == 57)
c->wall = waVineHalfB;
else c->wall = waNone;
if(gp::on && cellHalfvine(c)) {
c->wall = waNone;
forCellCM(c2, c) if(emeraldval(c2) == (v^1))
c->wall = waVinePlant;
}
}
}
}