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Reptile counters are now reset when fast creatures move over them

This commit is contained in:
Zeno Rogue
2020-07-24 13:40:07 +02:00
parent dc458ba31a
commit a4edd03a8c
2 changed files with 5 additions and 0 deletions

View File

@@ -76,6 +76,8 @@ EX void moveEffect(const movei& mi, eMonster m) {
cf->wall = waChasm;
}
if(ct->wall == waReptile) ct->wparam = -1;
if(ct->wall == waArrowTrap && !ignoresPlates(m) && normal_gravity_at(ct))
activateArrowTrap(ct);