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fixed Camelot accessibility help

This commit is contained in:
Zeno Rogue
2020-08-20 16:12:25 +02:00
parent 644d20cd89
commit a4b7819fff
3 changed files with 4 additions and 1 deletions

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@@ -664,6 +664,7 @@ void add_reqs(eLand l, string& s) {
{ int now = 0; string t = ""; for(eItem i: list) { if(t!="") t += " + "; t += XLATN(iinf[i].name); now += items[i]; } s += XLAT("Treasure required: %1 x %2.\n", its(z), t); buteol(s, now, z); }
#define ACCONLY(z) s += XLAT("Accessible only from %the1.\n", z);
#define ACCONLY2(z,x) s += XLAT("Accessible only from %the1 or %the2.\n", z, x);
#define ACCONLY3(z,y,x) s += XLAT("Accessible only from %the1 or %the2.\n", z, y, x);
#define ACCONLYF(z) s += XLAT("Accessible only from %the1 (until finished).\n", z);
#include "content.cpp"