mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2025-09-11 06:45:59 +00:00
reworked wmspatial: consistent naming of geometry variables, priorities, and side parameters. Fixed some bugs with shallow water
This commit is contained in:
35
flags.cpp
35
flags.cpp
@@ -345,14 +345,33 @@ EX bool highwall(cell *c) {
|
||||
return winf[c->wall].glyph == '#' || c->wall == waClosedGate;
|
||||
}
|
||||
|
||||
EX int chasmgraph(cell *c) {
|
||||
if(c->wall == waChasm || c->wall == waInvisibleFloor) return 2;
|
||||
if(isChasmy(c)) return 1;
|
||||
if(isWateryOrBoat(c)) return 1;
|
||||
if(c->wall == waShallow) return 1;
|
||||
if(wmescher && c->wall == waBarrier && c->land == laOceanWall) return 1;
|
||||
if(c->wall == waReptileBridge) return 1;
|
||||
return 0;
|
||||
EX spatial_info get_spatial_info(cell *c) {
|
||||
#define F(x) Flag((int) SIDE::x)
|
||||
if(cellUnstable(c))
|
||||
return spatial_info{SIDE::INFDEEP, SIDE::INFDEEP, 0};
|
||||
if(c->wall == waChasm || c->wall == waInvisibleFloor)
|
||||
return spatial_info{SIDE::INFDEEP, SIDE::INFDEEP, 0};
|
||||
if(c->wall == waBarrier && wmescher && c->land == laOceanWall)
|
||||
return spatial_info{SIDE::WATERLEVEL, SIDE::DEEP, F(DEEP)};
|
||||
if(c->wall == waReptile)
|
||||
return spatial_info{SIDE::FLOOR, SIDE::FLOOR, F(FLOOR) | F(DEEP)};
|
||||
if(c->wall == waShallow)
|
||||
return spatial_info{SIDE::WATERLEVEL, SIDE::SHALLOW, F(SHALLOW) | F(DEEP)};
|
||||
if(isWateryOrBoat(c) || isChasmy(c))
|
||||
return spatial_info{SIDE::WATERLEVEL, SIDE::DEEP, F(DEEP)};
|
||||
if(among(c->wall, waReptileBridge, waGargoyleFloor, waGargoyleBridge, waTempFloor, waTempBridge, waPetrifiedBridge, waFrozenLake))
|
||||
return spatial_info{SIDE::WATERLEVEL, SIDE::DEEP, F(WATERLEVEL) | F(DEEP)};
|
||||
int slev = snakelevel(c);
|
||||
if(slev == 1)
|
||||
return spatial_info{SIDE::RED1, SIDE::RED1, F(RED1) | F(FLOOR) | F(WATERLEVEL) | F(SHALLOW) | F(DEEP)};
|
||||
if(slev == 2)
|
||||
return spatial_info{SIDE::RED2, SIDE::RED2, F(RED1) | F(RED2) | F(FLOOR) | F(WATERLEVEL) | F(SHALLOW) | F(DEEP)};
|
||||
if(slev == 3)
|
||||
return spatial_info{SIDE::RED3, SIDE::RED3, F(RED1) | F(RED2) | F(RED3) | F(FLOOR) | F(WATERLEVEL) | F(SHALLOW) | F(DEEP)};
|
||||
if(highwall(c))
|
||||
return spatial_info{SIDE::WALL, SIDE::WALL, F(WALL) | F(FLOOR) | F(WATERLEVEL) | F(SHALLOW) | F(DEEP)};
|
||||
return spatial_info{SIDE::FLOOR, SIDE::FLOOR, F(FLOOR) | F(WATERLEVEL) | F(SHALLOW) | F(DEEP)};
|
||||
#undef F
|
||||
}
|
||||
|
||||
EX bool conegraph(cell *c) {
|
||||
|
Reference in New Issue
Block a user