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reworked wmspatial: consistent naming of geometry variables, priorities, and side parameters. Fixed some bugs with shallow water
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@@ -3020,7 +3020,7 @@ EX void show3D_height_details() {
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dialog::addBreak(100);
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dialog::addHelp(lalign(0, "absolute altitudes:\n\n"
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"depth ", cgi.INFDEEP,
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" water ", tie(cgi.BOTTOM, cgi.SHALLOW, cgi.LAKE),
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" water ", tie(cgi.DEEP, cgi.SHALLOW, cgi.WATERLEVEL),
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" floor ", cgi.FLOOR,
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" eye ", vid.eye,
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" walls ", tie(cgi.WALL, cgi.HIGH, cgi.HIGH2),
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