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more header cleanup
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@@ -1,8 +1,8 @@
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namespace hr {
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#if CAP_SHAPES
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vector<basic_textureinfo> floor_texture_vertices;
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renderbuffer *floor_textures;
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EX vector<basic_textureinfo> floor_texture_vertices;
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EX renderbuffer *floor_textures;
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void geometry_information::init_floorshapes() {
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all_escher_floorshapes.clear();
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