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disabled wall gridlines in 3D geometries

This commit is contained in:
Zeno Rogue 2019-08-24 22:43:05 +02:00
parent 3c254e7f55
commit a3da1d327d

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@ -6748,7 +6748,7 @@ EX void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
} }
if(vid.grid && c->bardir != NODIR && c->bardir != NOBARRIERS && c->land != laHauntedWall && if(vid.grid && c->bardir != NODIR && c->bardir != NOBARRIERS && c->land != laHauntedWall &&
c->barleft != NOWALLSEP_USED) { c->barleft != NOWALLSEP_USED && GDIM == 2) {
color_t col = darkena(0x505050, 0, 0xFF); color_t col = darkena(0x505050, 0, 0xFF);
queueline(tC0(V), V*tC0(cgi.heptmove[c->bardir]), col, 2 + vid.linequality); queueline(tC0(V), V*tC0(cgi.heptmove[c->bardir]), col, 2 + vid.linequality);
queueline(tC0(V), V*tC0(cgi.hexmove[c->bardir]), col, 2 + vid.linequality); queueline(tC0(V), V*tC0(cgi.hexmove[c->bardir]), col, 2 + vid.linequality);