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fixed fisheye in 3D

This commit is contained in:
Zeno Rogue 2019-03-23 16:31:47 +01:00
parent 1143cf94d2
commit a3cea92004

View File

@ -421,6 +421,7 @@ void applymodel(hyperpoint H, hyperpoint& ret) {
H = space_to_perspective(H);
H[DIM] = zlev;
ret = H / sqrt(1 + sqhypot_d(DIM+1, H));
if(DIM == 3) ret[DIM] = zlev;
break;
}