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fixed stalemate wrt the other moPair; fixed Magnetic warnings; improved Ruins balance; added the cases for Ruin Walls

This commit is contained in:
Zeno Rogue
2018-01-03 22:10:52 +01:00
parent 1e85e21fb4
commit a3acd68880
6 changed files with 28 additions and 7 deletions

View File

@@ -187,6 +187,7 @@ void flashCell(cell *c, eMonster killer, flagtype flags) {
if(c->wall == waGiantRug) c->wall = waNone;
if(c->wall == waMirror) c->wall = waNone;
if(c->wall == waCloud) c->wall = waNone;
if(c->wall == waRuinWall) c->wall = waNone;
if(c->wall == waDune) c->wall = waNone;
if(c->wall == waSaloon) c->wall = waNone;
if(c->wall == waSandstone) c->wall = waNone;
@@ -379,6 +380,7 @@ void castLightningBolt(cellwalker lig) {
if(c->wall == waDeadwall) c->wall = waDeadfloor2, brk = true;
if(c->wall == waGlass) c->wall = waNone, spin = true;
if(c->wall == waDune) c->wall = waNone, brk = true;
if(c->wall == waRuinWall) c->wall = waNone;
if(c->wall == waIcewall) c->wall = waNone, brk = true;
if(c->wall == waAncientGrave) c->wall = waNone, spin = true;
if(c->wall == waFreshGrave) c->wall = waNone, spin = true;