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	fixed stalemate wrt the other moPair; fixed Magnetic warnings; improved Ruins balance; added the cases for Ruin Walls
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		| @@ -277,7 +277,7 @@ int itemclass(eItem i) { | ||||
|     i == itGreenGrass || i == itBull || | ||||
|     i == itLavaLily || i == itHunting || | ||||
|     i == itBlizzard || i == itTerra || i == itGlowCrystal || i == itSnake || | ||||
|     i == itDock || i == itRuins || i == itSwitch | ||||
|     i == itDock || i == itRuins || i == itSwitch || i == itMagnet | ||||
|     ) | ||||
|     return IC_TREASURE; | ||||
|   if(i == itSavedPrincess || i == itStrongWind || i == itWarning) | ||||
|   | ||||
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