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3d:: binary:: fixed a crash bug caused by using the wrong relative_matrix
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@ -279,7 +279,12 @@ namespace binary {
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}
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}
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transmatrix relative_matrix(heptagon *h2, heptagon *h1) {
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// hrmap_standard overrides hrmap's default, override it back
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virtual transmatrix relative_matrix(cell *c2, cell *c1, const hyperpoint& point_hint) override {
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return relative_matrix(c2->master, c1->master);
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}
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transmatrix relative_matrix(heptagon *h2, heptagon *h1) override {
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if(gmatrix0.count(h2->c7) && gmatrix0.count(h1->c7))
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return inverse(gmatrix0[h1->c7]) * gmatrix0[h2->c7];
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transmatrix gm = Id, where = Id;
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